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 TIME BOUND 

2.5D Contra Inspired Shooter

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Project Length - 14 Weeks

Project Team Size - 31 Members

Project Role - Art Team Lead / UI Designer

Engine - Unity

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Time Bound was a class project semester long project from George Mason University with the goal of 30 students coming together to create a game given a theme that was to able to run on a Winnitron Arcade Cabinet. Our goal was to create a "Contra-Like" game. During this project I served as Art Team Lead as well as the UI Designer.

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Check out the UI Style Guide and screenshots from the game and try the game out for yourself over on itch.io!

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SCREENSHOTS

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