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 STAR WARS: BOUNTY HUNTER II 

UI / UX Concept

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In 2002, the action-adventure game Star Wars™: Bounty Hunter gave players the chance to take on the role of the notorious bounty hunter Jango Fett. I began reimagining the original game as a remaster. Eventually, it evolved into a vision for a sequel.

 

The goal of this project was to design a UI that complemented the gritty, weathered style iconic to Boba Fett, as well as implement UX designs that are present in modern games in the action-adventure genre.

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Check out the presentation on ArtStation and the video below!

WIREFRAMES

UNREAL ENGINE 5 SCENE

Reference

Whitebox

Final

SCREENSHOTS

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