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STAR WARS: BOUNTY HUNTER II
UI / UX Concept






In 2002, the action-adventure game Star Wars™: Bounty Hunter gave players the chance to take on the role of the notorious bounty hunter Jango Fett. I began reimagining the original game as a remaster. Eventually, it evolved into a vision for a sequel.
The goal of this project was to design a UI that complemented the gritty, weathered style iconic to Boba Fett, as well as implement UX designs that are present in modern games in the action-adventure genre.
Check out the presentation on ArtStation and the video below!
WIREFRAMES


UNREAL ENGINE 5 SCENE
Reference
Whitebox
Final
SCREENSHOTS

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